2D Artist

MY.GAMES is a leading European developer and publisher, driven by a singular goal: making great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players.

We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, War Robots: Frontiers – and many more.

Our internationally distributed team consists of top-tier gamedev professionals. We work remotely, and our hubs are located in the Netherlands, Cyprus, Armenia, UAE and Serbia.

Come join a universe of professional opportunities: develop and support large scale projects from PC/console/mobile, and create products across various genres – from casuals to shooters.

What you'll do:
  • Design 2D characters — from initial concept (2–3 sketches) to final artwork: detectives, NPCs, villains, witnesses, fantasy creatures, and anthropomorphic characters
  • Create game locations and backgrounds set in a fantasy Victorian world: city streets, mansions, docks, police precincts
  • Collaborate on developing and approving new characters, shaping their personality, humor, and visual identity
  • Prepare assets for integration: slicing, exporting, and meeting technical specs
  • Work closely with the Art Lead and game designers throughout the production pipeline
What you need to succeed:
  • A portfolio showcasing characters in a flat/cartoon style with clean line art and solid fills
  • Strong grasp of stylized character design: clear silhouettes, bold primary and secondary shapes
  • Experience working with historical or fantasy settings
  • Proficiency in Photoshop
  • Ability to work from references and stay true to the project's visual style
  • Solid file discipline and pipeline compliance
Nice to have:
  • Experience designing anthropomorphic characters and fantasy creatures
  • A sense of humor in design — familiarity with western animation / Cartoon Network aesthetics
  • Strong color intuition and an eye for atmosphere in environment art
  • Ability to convey character and readability through silhouette and pose
  • Hands-on experience with mobile games as a player
  • Skills in preparing characters for animation (Spine)
What we offer:
  • Work remotely from all around the world
  • Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
  • A strong team of specialists across different areas — access unique expertise and professional knowledge
  • Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
  • Create great games and win the hearts of players
  • Push the boundaries of the game industry and lead the way forward