Game Designer

MY.GAMES is a leading European developer and publisher, driven by a singular goal: making great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players.

We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, War Robots: Frontiers – and many more.

Our internationally distributed team consists of top-tier gamedev professionals. We work remotely, and our hubs are located in the Netherlands, Cyprus, Armenia, UAE and Serbia.

Come join a universe of professional opportunities: develop and support large scale projects from PC/console/mobile, and create products across various genres – from casuals to shooters.

What you’ll do:
  • Prototype and implement gameplay features (new operators, weapons, and game modes)
  • Maintain game design documentation
  • Conduct playtests
  • Calculate game balance
  • Work with analytics
  • Collaborate with other team members, including artists and programmers
What you need to succeed:
  • Over 2 years of experience working on mid-core mobile games as a game/level designer
  • Experience with Unity
  • Ability to identify core elements of a feature necessary for its functionality and eliminate non-essential details
  • Extensive and diverse gaming experience, with a strong interest in working on the Tacticool project
  • Responsibility, strong communication skills, and ability to work in a team
What we offer:
  • Work remotely from all around the world
  • Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
  • A strong team of specialists across different areas — access unique expertise and professional knowledge
  • Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
  • Create great games and win the hearts of players
  • Push the boundaries of the game industry and lead the way forward